4/16/2023 0 Comments Facebook wants to next meeting vr![]() Instead, she proposes using a series of highly advanced, optical-imaging sensors. There could also be benefits for those with disabilities.ĭugan’s proposed solution wold not require any sort of surgery to implant invasive electrodes. Possible outcomes of this could include language-free communication based purely on intent, or the ability to utilize technology without breaking away from social interactions. Their goal is to create systems that bypass any need for simplification and allow our brains to express themselves as naturally as possible. This is an important first step in Building 8’s mission to create technology that “acknowledges that humans are both mind and body,” and will theoretically lead to new, more semantic forms of direct-device interaction.ĭugan and her team theorize that speech is a form of “compression” on the unbridled thought power of the human mind. Their combined goal is to “ create a system capable of typing 100 words-per-minute straight from your brain.” Update: Dugan has just finished speaking and her talk shed some light onto the brain-powered controls Facebook is cooking up.Īccording to Dugan, her team at Building 8 is comprised of “more than 60” engineers, scientists, physicists and leaders in neural prosthetics. We will be updating this article further once she begins her remarks. With a resume like that, Dugan is one of the few people capable of making something like a direct brain/tech interface possible. She previously led similar, bleeding edge teams at Google and DARPA. Dugan leads Facebook’s mysterious research and development team known as Building 8. I know this is out here,” Schroepfer said to the crowd, adding that Regina Dugan would be on stage soon to explain this next-level concept in greater detail. Schroepfer explained that Oculus Touch is an amazing piece of hardware, but asked the crowd to consider a world where you “skip” the controller all together and interact with virtual reality using nothing but your mind. He closed his introduction, however, by teasing a new form of VR input control that uses direct brain inputs rather than a physical controller. On the subject of virtual reality, Schroepfer began by simply recapping the advances Facebook’s Oculus team and its Samsung partnership have wrought to date. As part of this morning’s keynote address, Facebook CTO, Mike Schroepfer took the stage to provide an overture for the discussions coming later from company experts. “This is nowhere near solved,” Sheikh said.It’s day two of Facebook’s annual developer conference in San Jose. But it has a long way to go to capturing more than that. Right now, Facebook can distinguish head movements and hand gestures with the Rift and its Oculus Touch controls. You have to be able to play a game like Mafia (also known as Werewolf), where a group of people have to guess who is a member of the Mafia among them, based on their body language under questioning.įacebook will also have to figure out how to predict social interactions and get avatars to anticipate motions that are about to happen. It has to be cheap, instantaneous, and accurate. It won’t work with a ton of expensive equipment on your head. ![]() Those avatars have to be able to capture subtle motions in a unobtrusive way. ![]() It has to be deeply convincing and genuine, Sheikh said. With VR, you want to be able to do this on the fly, in real-time. ![]() But it takes an awful lot of skill and post-production techniques to make those faces so real. As we know from video games, developers can create extremely realistic faces now. One of the tasks ahead is to make realistic avatars. ![]()
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